<exporter>
	<name>phaser-json</name>
	<displayName>Phaser (JSON)</displayName>
	<description>Exporter for Phaser, JSON</description>
	<version>1.0</version>
	<yAxisDirection>down</yAxisDirection>
	<physicsEngine>box2d</physicsEngine>
	<template>phaser.json</template>
	<fileExtension>json</fileExtension>
	<anchorPoint>
		<enabled>no</enabled>
	</anchorPoint>
	<origin>
		<type>fixed</type>
		<relX>0.0</relX>
		<relY>1.0</relY>
	</origin>
	<supportsCircles>yes</supportsCircles>
	<global>
		<parameter>
			<name>name_prefix</name>
			<displayName>Name prefix</displayName>
			<shortDescription>Prepend sprite name</shortDescription>
			<description>Prepend the sprite name with a string, mimicking the option 'prepend folder name' in TexturePacker.</description>
			<type><code>string</code></type>
			<default></default>
		</parameter>
	</global>
	<body>
	</body>
	<fixture>
		<parameter>
			<name>fixtureKey</name>
			<description>Give this fixture a unique KEY so you can retrieve it later in Phaser.</description>
			<displayName>Fixture's Key</displayName>
			<type>string</type>
			<default></default>
		</parameter>

		<parameter>
			<name>isSensor</name>
			<displayName>Is Sensor</displayName>
			<description>If set the physical</description>
			<type>bool</type>
			<default>false</default>
		</parameter>

		<parameter>
			<name>filter_groupIndex</name>
			<displayName>Group</displayName>
			<description>Collision group</description>
			<shortDescription></shortDescription>
			<type>int</type>
			<default>0</default>
		</parameter>

		<parameter>
			<name>filter_bitfield</name>
			<type>bitfield</type>
			<size>16</size>
		</parameter>

		<parameter>
			<name>filter_categoryBits</name>
			<displayName>Cat.</displayName>
			<description>Collision category</description>
			<shortDescription>Collision category</shortDescription>
			<type>uint16</type>
			<default>1</default>
			<bitfield>yes</bitfield>
		</parameter>
		<parameter>
			<name>filter_maskBits</name>
			<displayName>Mask</displayName>
			<description>Collision mask</description>
			<shortDescription>Collision mask</shortDescription>
			<type>uint16</type>
			<default>65535</default>
			<bitfield>yes</bitfield>
		</parameter>
	</fixture>
</exporter>

